| Name | Traffic Collision Physics |
| Version | 0.2.0.0 |
| Author | MaxKra1985 |
| Filename | FS25_TrafficCollisionPhysics.zip |
| Size | 0.38 MB |
| Active | Yes |
| Map | No |
| Description | Experimental physical crash response for AI road traffic. When a player vehicle collides with spline-controlled road traffic, the vanilla kinematic traffic actor is suppressed and replaced with an accident wreck. Impact response depends on relative velocity and vehicle mass; off-centre hits can rotate and slide the traffic vehicle. Version 0.2.0.0 adds multiplayer and dedicated-server synchronization. The server owns DYNAMIC wreck physics and accident lifetime. Remote clients detect impacts for their locally controlled vehicle, send a validated request to the server, hide the matching native traffic slot and render a synchronized KINEMATIC wreck replica. Existing accidents are synchronized to late-joining clients as well. |