<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
	<storeData>
        <name>    
			<en>Mixed</en>
			<de>Mixeds</de>
			<pl>Mieszalnik</pl>
			<fr>Mélangeur</fr>			
	    </name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>store_MixedCowProd.dds</image>
        <price>5000</price>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>Lizard</brand>
		<dailyUpkeep>1</dailyUpkeep>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>844032</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>252416</indexBufferMemoryUsage>
        <textureMemoryUsage>1376256</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>MixedCowProd.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart" endNode="testAreaEnd" />
        </testAreas>
	    <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
	    <clearArea startNode="clearAreaStart" widthNode="clearAreaWidth" heightNode="clearAreaHeight"/>
    </clearAreas>

    <leveling requireLeveling="false" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelAreaStart" widthNode="levelAreaWidth" heightNode="levelAreaHeight" />
        </levelAreas>
		
		<paintAreas>
            <paintArea startNode="paintAreaStart" widthNode="paintAreaWidth" heightNode="paintAreaHeight" groundType="asphalt"/>
        </paintAreas>
    </leveling>
|
    <indoorAreas />
	
    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart" endNode="tipOcclusionUpdateAreaEnd" />
        </updateAreas>
    </ai>
	
	<triggerMarkers>
        <triggerMarker node="warningStripes" />
        <triggerMarker node="playerTriggerMarker" adjustToGround="true" filename="$data/shared/assets/marker/markerIconWrench.i3d"/>
        <triggerMarker node="unloadTriggerMarker" adjustToGround="true" filename="$data/shared/assets/marker/markerIconUnload.i3d"/>
    </triggerMarkers>

    <infoTrigger triggerNode="0>9"/>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="unloadTriggerMarker" />
    </hotspots>

    <productionPoint>
       <productions sharedThroughputCapacity="false">
            <production id="FORAGE1" name="$l10n_fillType_Mniejwartosciowy" cyclesPerHour="60" costsPerActiveHour="0.05">
                <inputs>
                    <input fillType="STRAW" amount="50" />
                    <input fillType="DRYGRASS_WINDROW" amount="50" />
                </inputs>
                <outputs>
                    <output fillType="FORAGE" amount="100" />
                </outputs>
            </production>
            <production id="FORAGE2" name="$l10n_fillType_Wartoscowy"  cyclesPerHour="60" costsPerActiveHour="0.05">
                <inputs>
                    <input fillType="SILAGE" amount="50" />
                    <input fillType="DRYGRASS_WINDROW" amount="50" />
                </inputs>
                <outputs>
                    <output fillType="FORAGE" amount="100" />
                </outputs>
            </production>	
            <production id="FORAGE3" name="$l10n_fillType_PelnoWartosciowy"  cyclesPerHour="60" costsPerActiveHour="0.05">
                <inputs>
                    <input fillType="STRAW" amount="50" />
                    <input fillType="SILAGE" amount="50" />
                    <input fillType="DRYGRASS_WINDROW" amount="50" />
                </inputs>
                <outputs>
                    <output fillType="FORAGE" amount="100" />
                </outputs>
            </production>			
        </productions>

        <storage isExtension="false" fillLevelSyncThreshold="100">
            <capacity fillType="STRAW"   capacity="1700" />
            <capacity fillType="SILAGE"   capacity="1700" />
			<capacity fillType="DRYGRASS_WINDROW"   capacity="1700" />
	
            <capacity fillType="FORAGE"     capacity="5100" />			
        </storage>

        <sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="false">
            <unloadTrigger exactFillRootNode="0>6|7" fillTypes="FORAGE STRAW SILAGE DRYGRASS_WINDROW" />
            <baleTrigger triggerNode="0>6|9" deleteLitersPerSecond="5000" fillTypes="FORAGE STRAW SILAGE DRYGRASS_WINDROW" />
        </sellingStation>

	   <loadingStation>
			<loadTrigger triggerNode="0>11|4" fillTypes="FORAGE STRAW SILAGE DRYGRASS_WINDROW" fillLitersPerSecond="1000" dischargeNode="dischargeNode" >
				<effectNode effectNode="grain" materialType="unloading" materialTypeId="3" fadeTime="0.5" />
				<effectNode effectNode="smoke" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
                <sounds>
                    <loading template="silosActive" />
                </sounds>				
			</loadTrigger>		
        </loadingStation>

        <playerTrigger node="playerTrigger" />
		
        <sounds>
          <active file="sounds/Betoniarka.ogg" innerRadius="5.50" outerRadius="33.50" fadeOut="2" volumeScale="9" loops="0" linkNode="0>0">
            <randomization minVolume="-0" maxVolume="1" isOutside="true"/>
          </active>
        </sounds>	
		
		<animationNodes>
            <animationNode node="0>0|2" rotSpeed="670"  rotAxis="1" />
		</animationNodes>
		
    </productionPoint> 

    <i3dMappings>
		<i3dMapping id="effectSmoke" node="0>12|0" />
		<i3dMapping id="loadingTrigger" node="0>11|0" />
		<i3dMapping id="dischargeNode" node="0>11|1" />
		<i3dMapping id="grain" node="0>11|3|0" />
    	<i3dMapping id="smoke" node="0>11|3|1" />
		
		
		<i3dMapping id="paintAreaStart" node="0>14" />
        <i3dMapping id="paintAreaWidth" node="0>14|0" />
        <i3dMapping id="paintAreaHeight" node="0>14|1" />
        <i3dMapping id="clearAreaStart" node="0>1" />
        <i3dMapping id="clearAreaWidth" node="0>1|0" />
        <i3dMapping id="clearAreaHeight" node="0>1|1" />
        <i3dMapping id="levelAreaStart" node="0>2" />
        <i3dMapping id="levelAreaWidth" node="0>2|0" />
        <i3dMapping id="levelAreaHeight" node="0>2|1" />
        <i3dMapping id="indoorAreaStart" node="0>3|0" />
        <i3dMapping id="indoorAreaWidth" node="0>3|0|0" />
        <i3dMapping id="indoorAreaHeight" node="0>3|0|1" />
        <i3dMapping id="testAreaStart" node="0>4|0" />
        <i3dMapping id="testAreaEnd" node="0>4|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart" node="0>5|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd" node="0>5|0|0" />
        <i3dMapping id="sellingStation" node="0>6" />
        <i3dMapping id="unloadTriggerMarker" node="0>6|3" />
        <i3dMapping id="unloadTriggerAINode" node="0>6|1" />
        <i3dMapping id="playerTrigger" node="0>7|0" />
        <i3dMapping id="playerTriggerMarker" node="0>7|0|0" />
        <i3dMapping id="warningStripes" node="0>8" />
    </i3dMappings>
</placeable>