<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rim.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.7"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/rough_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="3" filename="../Textures/Rim_vmask.dds" colorProfile="sRGB"/>
    <File fileId="2" filename="../Textures/normal_map.dds"/>
  </Files>


  <Materials>
    <Material name="Rim" materialId="31" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.3"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.7 0.7 0.7"/>
      <CustomParameter name="clearCoatIntensity" value="0.4"/>
      <CustomParameter name="clearCoatSmoothness" value="0.5"/>
    </Material>
    <Material name="Rim_silver" materialId="32" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.3"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.1 0.1 0.1"/>
      <CustomParameter name="clearCoatIntensity" value="0.4"/>
      <CustomParameter name="clearCoatSmoothness" value="0.5"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rim.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Rims" nodeId="38">
      <Shape name="diskR" shapeId="1" nodeId="39" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="32,31"/>
      <Shape name="diskL" shapeId="2" nodeId="40" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="32,31"/>
      <Shape name="Zapaska" shapeId="3" nodeId="41" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="32"/>
    </TransformGroup>
  </Scene>

</i3D>
