<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Wheels.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="14" filename="Textures/Rim_SpecularMap.dds"/>
    <File fileId="3" filename="Textures/Tire_SpecMap.dds"/>
    <File fileId="13" filename="$data/shaders/tireMudShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="17" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.dds"/>
  </Files>


  <Materials>
    <Material name="calibratedPaintMat.005" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="calibratedPaintMat.006" materialId="6" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="vmaskUV2">
      <Normalmap fileId="2"/>
      <Glossmap fileId="14"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
    </Material>
    <Material name="mud_mat" materialId="23" customShaderId="13">
      <Texture fileId="10"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Wheels.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Tires" nodeId="10">
      <Shape name="Tire_Left" shapeId="1" nodeId="11" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="mudMesh" scale="0.584678 0.994 0.994" shapeId="2" clipDistance="35" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="23"/>
      </Shape>
      <Shape name="Tire_Right" rotation="0 180 0" shapeId="1" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="mudMesh" scale="0.584678 0.994 0.994" shapeId="2" clipDistance="35" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="23"/>
      </Shape>
    </TransformGroup>
    <TransformGroup name="Rims" nodeId="13">
      <Shape name="Rim_Left" shapeId="3" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="6"/>
      <Shape name="Rim_Right" rotation="0 180 0" shapeId="3" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="6"/>
    </TransformGroup>
  </Scene>

</i3D>
